I realize there is very little time in these game jams, but still I think this is a pretty minimal game, I think you could have added some features. The character is pretty hard to control; which makes it more luck- than skillbased. Good art though! and good job on finishing in time!
Thank you so much J-qb; you are definitely right though, we would have liked to do more but our "time differences" between the team members really jacked things up.
Regardless, we had fun and really got to know each other; who knows, we may even produce something together in the future with more than a 3 or 4 day deadline :p
Thanks again for your kind words buddy, we all appreciate it!
Love the little sprite for the player, death scenes is very cute. The whole game gives a kind of otherworldly vibe, but the controls make this thing very hard to play. I just got stuck in level 3 until I found out the quickfall method. Then I got stuck in level 9. The fact that it's hard to control isn't really a big issue to me, but I would have liked a quicker reset option; in certain levels I spent more time pressing space and watching the death animation than actually moving.
Maybe it would have been better if you had introduced difficulty from more hazards and made the controls a bit easier.
Yeah. Adidaas is really talented. Made all the character sprites and tiles in paint.
About the character movement, I guess after playing the game for 3 days straight, you develop a tolerance for it...
Nice game, nice graphics, but very short.
I would have liked it if the "other" world was even trippier, fluctuating and stuff, maybe have more moving panels. Good game though!
Initially, all the eyeballs blinked and looked around. But this was really intensive, and had to be scrapped. It's unfortunate, but the game would be a lot worse without it.
Glad I could be part of this; I'll admit I was a bit hesitant about it at first but it actually turned out to be a really fun game to play. A O-awesome
GOD DAMN THATS HOT!
Wow.... just wow... all this happened before my time but damn guys... im retroactively missing you. Really great stuff, and brilliantly presented too.
Im not gonna be able to name a favourite...too much great stuff... I will say "wow" to nae though..
Yeah, even Zekey is in this!
Very smexily done!
A Big Thanks to all artists who made a piece for this...
Now is the time to kick back and relax!
Ill keep it in english;)
this seriously is a classic... I remember this from `99 when we had to pay for internet per minute, this was hot stuff...
I noticed something else though, did you make Super-worms? That was and still is one of my all time favorite games. I loved the multiplayer modes in that game...
good work dude, keep it up!
Okay, but not enough interaction
5/10 might be a bit harsh, but that is mostly because I feel you could have done much more with this concept.
Right now you are basically just guessing. There is no real way to check if you can take some extra cargo/passengers, but if there was it wouldnt even be a game.
I suggest remaking this but adding features:
make the user control the plane, have the user control motor speed (left right arrow keys) and climb angle (up down arrow keys). Then, if the user takes extra cargo, he should still be able to make it, but he would have to fly very well. whereas with no cargo, itd be an easy flight.
Add some wind currents, and your all set.
yeash, zhe art collabsez rool
but why arent I a medal....
Because I only had an option of five, and you made your easter egg after I sent Tom all the info for the medals. Sorry.
The game is basically okay, I couldn't really detect any flaws gameplay-wise, but its graphic design isn't that great.
1. Use a different font, the one you are currently using is unreadable
2. If you have found a matching pair, maybe let them fade out instead of removing them as soon as they are tuned around.
3. the game itself is pretty simple (not in difficulty, but in design). Maybe you could add different modes; e.g. A mode in which there is only one pair, the rest singles. Maybe add a difficulty choice.
You could make a timed mode in which you give the player extra time for each pair he makes, so that there is a little pressure. Let him go through increasingly difficult levels.
short: it's okay, but you could have made much more of it.
There's currently a timer that runs before removing the matched pair. From what you say, it's too short at the moment. Graphics aren't something I'm terribly good at. I wasn't sure on the font, so I thought I'd see what other people thought of it.
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